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Gaming Log - April 6, 2008

I’ve played, I think, most of the way through the first chapter (of 4?) in Apollo Justice. It’s the perfect type of DS game for me, at least with the way I’ve been playing mobile games lately. It’s more or less just tapping through conversations, listening to testimony, then once in a while making a decision on what to do next in your cross-examination of witnesses. I’ve been kind of disappointed, however, at how the “puzzle”-ness of the investigation and interrogation shakes out. You just go along, listening to the witness until it asks you how you want to proceed: “which piece of evidence contradicts their testimony?” — “oh, turns out there was totally another person in the room the night of the crime”. That kind of nonsense just allows twists to be thrown into the plot, but up until the point I’ve reached in the game, the player never gets to discover these things on their own. Every major break in the case is just handed to you, and the circumstances are such that you never could’ve figured it out on your own. The prosecuting attorney (your opponent) will just say: “Oh, looks like you’re wrong about that because guess what, I HAVE THIS OTHER PIECE OF EVIDENCE I’VE BEEN WITHHOLDING.” How about you give me all the pieces to the puzzle and let me decide how to proceed? Maybe this will all change in later chapters…

Gaming Log - April 2, 2008

I didn’t play much in the way of games yesterday. Colette and I team-smashed a little in Brawl. Colette’s a SOLDIER with Kirby now. Ever since the original Super Smash Bros., I didn’t know anyone could use Kirby like that anymore. She’s proven me wrong.

I started the first case in Apollo Justice on the DS. It’s my first time playing any games in the Ace Attorney series, but it seems perfectly tailored for mobile gaming on the DS.